TECHNICAL KNOWLEDGE BASE

Black Ops 3 Wiki

A place to look up how the tools, files, and systems behind BO3 modding work.

SECTION INDEXTopic labels organize the reference library; wiki articles have not been added yet. Follow a section to see related tutorials and resources.

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Jump into the section closest to the task in front of you.

01 / FOUNDATIONS

Getting Started

Set up your workspace and understand the first project steps.

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Mod Tools setup Installation Project structure First map First mod
02 / WORLD BUILDING

Mapping

Reference topics for building and configuring custom environments.

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Radiant Brushes Models Lighting Zones Pathing Navigation
03 / GAMEPLAY CODE

Scripting

GSC concepts and gameplay systems.

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GSC Functions Events Variables Weapons Zombies
04 / CONTENT

Weapons

How weapon content is organized and added to a project.

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Weapon files Weapon ports Animations Camos Custom weapons
05 / INTERFACE

UI

Topics around the interface assets used in BO3 projects.

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HUD Menus Fonts Materials
06 / GAME MODE

Zombies

Reference areas for Zombies map behavior and systems.

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Rounds Spawns Power-ups Perks Doors Easter eggs
07 / TOOLCHAIN

Mod Tools

Topics across the editor, linker, and asset workflow.

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Launcher Linker Asset pipeline Common errors Troubleshooting
08 / UNDER THE HOOD

Technical Reference

File formats and configuration details for deeper investigation.

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File formats D3DBSP Assets Configuration Console commands

Learn by doing

Browse step-by-step tutorials → Open the resource toolbox →