TECHNICAL KNOWLEDGE BASE
Black Ops 3 Wiki
A place to look up how the tools, files, and systems behind BO3 modding work.
SECTION INDEXTopic labels organize the reference library; wiki articles have not been added yet. Follow a section to see related tutorials and resources.
01 / FOUNDATIONS
Getting Started
Set up your workspace and understand the first project steps.
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Mod Tools setup
Installation
Project structure
First map
First mod
02 / WORLD BUILDING
Mapping
Reference topics for building and configuring custom environments.
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Radiant
Brushes
Models
Lighting
Zones
Pathing
Navigation
03 / GAMEPLAY CODE
Scripting
GSC concepts and gameplay systems.
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GSC
Functions
Events
Variables
Weapons
Zombies
04 / CONTENT
Weapons
How weapon content is organized and added to a project.
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Weapon files
Weapon ports
Animations
Camos
Custom weapons
05 / INTERFACE
UI
Topics around the interface assets used in BO3 projects.
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HUD
Menus
Fonts
Materials
06 / GAME MODE
Zombies
Reference areas for Zombies map behavior and systems.
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Rounds
Spawns
Power-ups
Perks
Doors
Easter eggs
07 / TOOLCHAIN
Mod Tools
Topics across the editor, linker, and asset workflow.
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Launcher
Linker
Asset pipeline
Common errors
Troubleshooting
08 / UNDER THE HOOD
Technical Reference
File formats and configuration details for deeper investigation.
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File formats
D3DBSP
Assets
Configuration
Console commands